Design and Modeling of a 3D Sci-Fi Ship
Tertiary forms I
A course by Juan Novelletto , 3D Artist and Concept Artist
About the video: Tertiary forms I
Overview
“With ZBrush and ZModeler we will continue deconstructing the main and secondary ways to reach the tertiary that are the smallest of our vehicle.”
In this video lesson Juan Novelletto addresses the topic: Tertiary forms I, which is part of the Domestika online course: Design and Modeling of a 3D Sci-Fi Ship. Learn to create a futuristic vehicle with ZBrush, Maya, and Substance Painter.
Partial transcription of the video
“Tertiary forms We have the primary forms, the secondary forms and we now have to fragment the latter into tertiary parts. With this we will have the entire final structure of the ship and the program that we will continue to use is the ZBrush. The structure of the ship is quite closed, but it still lacks that touch of realism, for example, in unions. That will be one of the things we do at this stage. For example, this ending here doesn't look very good, So what we will do is take this piece a little further. Another thing is the union of the wings with the ship. It would be nice to perhaps...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design and Modeling of a 3D Sci-Fi Ship
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, Substance Painter, ZBrush -
Areas
3D, 3D Design, 3D Modeling

Juan Novelletto
A course by Juan Novelletto
Juan Novelletto has more than six years of experience in the entertainment industry. Specialized in the creation of characters and vehicles, both in 2D and 3D, he has worked on video games of AAA titles, Master of Orion, Element Space, and Injustice 2, and movies including The Vast of Night.
Passionate about science fiction, he considers this area his greatest strength and seeks to reflect his story in each of his creations.
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