Design and Modeling of a 3D Sci-Fi Ship
Main forms I
A course by Juan Novelletto , 3D Artist and Concept Artist
About the video: Main forms I
Overview
“In this lesson, we are going to make the primitive forms that make up the blocking of our vehicle. For this, we will use ZBrush , essentially the ZModeler tool. ”
In this video lesson Juan Novelletto addresses the topic: Main forms I, which is part of the Domestika online course: Design and Modeling of a 3D Sci-Fi Ship. Learn to create a futuristic vehicle with ZBrush, Maya, and Substance Painter.
Partial transcription of the video
“Main forms Now that we have the 2D design ready, we will start modeling it in 3D. For that, the first thing we are going to do are the main ways that will give us the basic structure of the ship. We will use the ZBrush with the ZModeler tool. Here we see the ZBrush, what is the program that we will use to model almost the entire ship and on the other we have a small window of the View Ref, with the thumbnail that we refined and gave more detail. What I did here is to reduce the size of the program, put it in a corner and activate an option that, by right-clicking, in Mode they always put on...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design and Modeling of a 3D Sci-Fi Ship
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, Substance Painter, ZBrush -
Areas
3D, 3D Design, 3D Modeling

Juan Novelletto
A course by Juan Novelletto
Juan Novelletto has more than six years of experience in the entertainment industry. Specialized in the creation of characters and vehicles, both in 2D and 3D, he has worked on video games of AAA titles, Master of Orion, Element Space, and Injustice 2, and movies including The Vast of Night.
Passionate about science fiction, he considers this area his greatest strength and seeks to reflect his story in each of his creations.
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