Procreate Illustration: Sketching Techniques for the Everyday
Blocking In and Lighting 1
A course by Simone Grünewald , Visual Development Artist
About the video: Blocking In and Lighting 1
Overview
“It's time to work a bit more on the illustration. Let me teach you how to lay down the basis of the painting by distributing the local colors and painting the lighting on top of these. ”
In this video lesson Simone Grünewald addresses the topic: Blocking In and Lighting 1, which is part of the Domestika online course: Procreate Illustration: Sketching Techniques for the Everyday . Unlock the secrets of sketchbook mastery in Procreate. Enhance your skills in composition, color, and figure drawing for captivating illustrations. .
Partial transcription of the video
“In this lesson, I'll show you how I block in my character, the colors of the background of the character, and how I light these. This is basically the most important part of the painting. After this, there will be lots of refining, but this is the basis and the core of the painting. If this part works, then all is good. So, let's start by turning off that color sketch. It's a reference for us now. I will start by blocking in my most important elements, first with one color, and for this, I always use my chalk brush. So, I'm blocking in all my leaves. I'm doing this fairly roughly to start w...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Procreate Illustration: Sketching Techniques for the Everyday
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Children's Illustration, Digital Drawing, Digital Illustration, Drawing

Simone Grünewald
A course by Simone Grünewald
Simone Grünewald, widely recognized as Schmoedraws on social media, is a prominent figure in the world of art. Her career flourished as the Head of Art at Daedalic Entertainment, where she contributed significantly to games like the Deponia Series and Ken Follet’s Pillars of the Earth. With an impressive background in character design, storyboarding, and visual development, Simone has garnered accolades throughout her nine-year tenure at Daedalic.
Beyond the realm of gaming, she has launched successful Kickstarter campaigns, authored books like "Sketch Every Day" and "Draw What You Love," and even contributed a comic story to the Malcolm Max Short Story Compilation for Splitter Comics. Simone's artistic journey is characterized by a deep connection to nature, a profound appreciation for the small moments in everyday life, and a tireless quest to encapsulate the beauty of the world through her art.
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