Procreate Illustration: Sketching Techniques for the Everyday
Course final project
A course by Simone Grünewald , Visual Development Artist
About the final project for: Procreate Illustration: Sketching Techniques for the Everyday
Procreate Illustration: Sketching Techniques for the Everyday
“Congratulations on finishing this course. I hope you have found it interesting and that you have learned a lot. Now it's your turn to plan and design an illustration. Let me show you an example of how I would like to see your course project process: The Scene Pick a scene that you want to paint. Then, make the drawing in pencil and analyze layers, highlights, and shadows to plan the application of colors and the design of the layers in the scene.





Partial transcription of the video
“I would like to thank you and congratulate you on getting this far. Now I would like to share some tips for your final project. I have to stress that the mood board is your guide. Take time with it. And. If you really don't know what To do. Pinterest knows you, Pinterest knows what you like. And it really depends on what you like so you have fun with this project. When you... Create your mood board. Don't only stick with one image. Look for a variety of images that all will support your artwork and give you more ideas, like details for what the character will be wearing, or what animals you...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Procreate Illustration: Sketching Techniques for the Everyday
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Children's Illustration, Digital Drawing, Digital Illustration, Drawing

Simone Grünewald
A course by Simone Grünewald
Simone Grünewald, widely recognized as Schmoedraws on social media, is a prominent figure in the world of art. Her career flourished as the Head of Art at Daedalic Entertainment, where she contributed significantly to games like the Deponia Series and Ken Follet’s Pillars of the Earth. With an impressive background in character design, storyboarding, and visual development, Simone has garnered accolades throughout her nine-year tenure at Daedalic.
Beyond the realm of gaming, she has launched successful Kickstarter campaigns, authored books like "Sketch Every Day" and "Draw What You Love," and even contributed a comic story to the Malcolm Max Short Story Compilation for Splitter Comics. Simone's artistic journey is characterized by a deep connection to nature, a profound appreciation for the small moments in everyday life, and a tireless quest to encapsulate the beauty of the world through her art.
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- Audio: English, Spanish (Latam), French, Indonesian, Italian, Portuguese, Romanian, Turkish
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- Level: Beginner
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Category
Areas
