Creative Coding: Immersive Art with openFrameworks
Computer Vision and Interactivity 1
A course by Paul Ferragut , Multimedia Artist and Creative Technologist
About the video: Computer Vision and Interactivity 1
Overview
“Let the fun begin, I will explain what is computer vision, and I will show you how to create interactivity with a video. ”
In this video lesson Paul Ferragut addresses the topic: Computer Vision and Interactivity 1, which is part of the Domestika online course: Creative Coding: Immersive Art with openFrameworks. Learn the basics of C++ programming and creative coding to animate striking shapes and loops for immersive artistic installations.
Partial transcription of the video
“In this lesson, I will explain what is computer vision. and we'll create an interactivity example with a video. So computer vision is the computer science field. about enabling computer to get information from images, video, and other inputs. So for computer to see and to understand what's seen. So to do computer vision, there is a, great open source coding library called OpenCV. And OpenCV is part of OpenFrameworks when you download it. So you have all the functions from OpenCV that's already part of OpenFrameworks. In fact, some people, they use Open Frameworks just to use OpenCV sometime...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creative Coding: Immersive Art with openFrameworks
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Category
Web & App Design -
Areas
Digital Product Design, Motion Graphics, Multimedia, Programming, Web Design

Paul Ferragut
A course by Paul Ferragut
Paul Farragut is a new media artist and creative technologist exploring digital art through interactive installations. His area of research is creative coding, physical interaction, the humanization of technology, and collaborations with other artistic disciplines.
Through personal artworks and the experiential studio he co-founded (Convivial), his work focuses on interdisciplinary collaborations to create disruptive experiences. His work bridges the physical and digital worlds to create stories and immersive experiences that emotionally engage with his audiences.
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