Digital Fashion Design with Cinema 4D and CLO 3D
Texturing in Redshift 2
A course by Max Salzborn , Digital Fashion Designer and 3D Motion Graphics Artist
Joined October 2021
About the video: Texturing in Redshift 2
Overview
“Now I continue to work on the properties and structure of the fabric. I go step by step, providing the bag with the materials I have created and giving you tips on various tools.”
In this video lesson Max Salzborn addresses the topic: Texturing in Redshift 2, which is part of the Domestika online course: Digital Fashion Design with Cinema 4D and CLO 3D. Learn to create digital fashion from scratch by combining the power of virtual design with real-life textures.
Partial transcription of the video
“Texturing in Redshift This is how it looks so far. We have our two maps. One becomes reflection, the other for us is the bump map. Then we need the height map. Let's see what that looks like. As you can see, we now have a very large structure in the whole. And because we built it in a very reflective manner, it also looks a bit wrong. That means we can look on the one hand... If we change that a bit, so that it gets rougher like that, it looks more correct. On the other hand, we can also see if we can play with the heights a bit more. There are no changes here. What I just mentioned if we t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Digital Fashion Design with Cinema 4D and CLO 3D
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Category
3D & Animation, Fashion -
Software
Cinema 4D -
Areas
3D, 3D Animation, 3D Design, 3D Modeling, Accessory Design, Fashion Design

Max Salzborn
A course by Max Salzborn
Max Salzborn is a digital fashion designer and 3D motion graphics artist from Hamburg, Germany. The majority of his professional work revolves around product visualization, especially for clients in the fashion industry. He specializes in bringing objects to life, showcasing them in eye-catching scenes or animations, and using them to tell a story.
His interest in fashion led him to work as a freelance designer in the field of digital fashion, where he's built a community that inspires him to pursue his own ideas, which include collaborations with other 3D artists and tribute pieces to his favorite anime: Akira.
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