Introduction to Design for the Metaverse
Getting to know Blender and how a 3D project base works
A course by CLELIO DE PAULA , Visual Artist, Developer and Experience Designer
Joined October 2021
About the video: Getting to know Blender and how a 3D project base works
Overview
“In this class I will show basic features of Blender such as: Navigation, editing, scaling, importing image as a plan, using modifiers and exporting a 3D virtual scene to use it in other environments and metaverse.”
In this video lesson CLELIO DE PAULA addresses the topic: Getting to know Blender and how a 3D project base works, which is part of the Domestika online course: Introduction to Design for the Metaverse. Learn to create 3D Metaverse content! rom Web3 and AR scenes to Instagram filters and NFTs, master digital art evolution..
Partial transcription of the video
“In this lesson, I'll show you how to build and modify a virtual scene in Blender, and how to export it in the standard format for WebTree. Now that we're familiar with the concept of a virtual scene in Blender, everything we produce in this course will be a scene. And the software we'll be using to prepare and create these objects in Blender will be Blender. So, in this lesson, I'm going to show you how to use the Blender interface, I'm going to explain how to import an add-on that makes our lives easier for this project, I'm going to show you this template that I've created so that you can...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Design for the Metaverse
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Category
Design, Marketing & Business -
Software
Adobe Photoshop, Adobe XD -
Areas
Digital Design, Motion Graphics, Multimedia

CLELIO DE PAULA
A course by CLELIO DE PAULA
Clélio de Paula is an innovative visual artist and developer who has made a significant impact in the field of digital art. With a background in Electronic Engineering and Computer Science, Clélio has seamlessly combined his technical expertise with a deep passion for art, enabling him to create immersive experiences that push the boundaries of space and perception.
He has worked on major projects for public figures and renowned festivals, and his collaborations with institutions like Tate Modern and the Horniman Museum showcase his talent for integrating technology and creativity.
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- 495 students
- 15 lessons (2h 59m)
- 20 additional resources (7 files)
- Online and at your own pace
- Available on the app
- Audio: Portuguese, English
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- Level: Beginner
- Unlimited access forever