Rigging and Deformation of a Character
Heavy torso 2
A course by Jose Antonio Martin Martin , Lead Character TD and Rigger
Joined January 2018
About the video: Heavy torso 2
Overview
“This is the second part of the heavy torso.”
In this video lesson Jose Antonio Martin Martin addresses the topic: Heavy torso 2, which is part of the Domestika online course: Rigging and Deformation of a Character. Discover how to bring your animated characters to life.
Partial transcription of the video
“Ok, since the animation is done, Now what we are going to do is to weigh ourselves and what we are going to do it's just select joints ... We are going to leave only what the joints are and the geometry. And what we are going to do is ... Show ... No. Show Polygons, Show Joints. So we have even less. And if we go with the selected geometry to Skin Paint, Skin Weights Tools and let's go here, what I'm going to do is remake everything, with which we will weigh everything 100% to the first joint and let's see ... If we go to the version ... The hip is here. Maybe we will leave ... We will have...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging and Deformation of a Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, Animation, Character Animation, Rigging

Jose Antonio Martin Martin
A course by Jose Antonio Martin Martin
Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.
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- 27 lessons (5h 40m)
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- Audio: Spanish
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- Level: Beginner
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