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    Rigging and Deformation of a Character

    A course by @joseantoniomartinmartinLead Character TD and Rigger

    Rigging and Deformation of a Character

    What will you learn in this online course?

    27 lessons & 9 downloads

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    What's included in this course?

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    What is this course's project?

    Projects by course students

    Who is this online course for?

    Requirements and materials

    Rigging and Deformation of a Character

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    @joseantoniomartinmartin

    @joseantoniomartinmartin

    Teacher
    Plus

    Lead Character TD and Rigger

    Joined January 2018

    Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.

    Content

    • U1

      Introduction

      • Presentation
      • Influences
      • What is a rigger
    • U2

      Basic notions

      • Deformation - Intersection vs. volume loss
      • Twist joints
      • Stretchy joints 1
      • Stretchy joints 2
      • Deformation push joints
    • U3

      Creation Twist Joints in the rig

      • Twist Joints on the arm
      • Twist Joints on the forearm
      • Twist Joints in final arm
      • Twist Joints on the leg
      • Twist Joints on the lower leg (calf)
      • Twist Joints on legs finished
    • U4

      Heavy character

      • Heavy head 1
      • Heavy head 2
      • Heavy torso 1
      • Heavy torso 2
      • Heavy torso 3
      • Heavy arm
      • Heavy hands and fingers 1
      • Heavy hands and fingers 2
      • Heavy legs 1
      • Heavy legs 2
      • Heavy legs 3
      • Heavy legs 4
      • Possible additions to the rig
    • FP

      Final project

      • Rigging and deformation of a character

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

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    • Get front-row seats

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    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

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    FAQs

    Rigging is the process of building a skeleton and control system for 3D models, enabling realistic animation and deformation. It’s essential for bringing characters and objects to life in digital animation.

    This is an intermediate-level course; basic knowledge of Maya and 3D modeling is recommended to fully benefit from the advanced techniques covered.

    You should have basic Autodesk Maya skills and prior 3D modeling experience. You’ll also need access to a computer with Maya installed to practice the course techniques.

    You’ll learn to build advanced rigs, apply techniques like twist joints, stretchy joints, and push joints, optimize deformations, prevent volume loss, and prepare characters ready for professional animation.

    The skin cluster links the character’s mesh to the rig’s joints, allowing the joints to influence the geometry and create natural deformations during animation.

    Twist joints distribute rotation along limbs, preventing odd deformations like candy-wrapper effects and producing more natural arm and leg movements.

    By using techniques such as proper mesh weighting, applying push joints, and adjusting joint influences, you can maintain volume and avoid intersections in critical areas.

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