Rigging and Deformation of a Character

A course by Jose Antonio Martin Martin
Lead Character TD and rigger. London, United Kingdom.
Joined January 2018
, Lead Character TD and rigger

Discover how to bring your animated characters to life

  • Spanish with subtitles in English
  • 100% Positive reviews (57)
  • 1365 students
Rigging and Deformation of a Character

Discover how to bring your animated characters to life


Spanish with subtitles in English
  • 100% Positive reviews (57)
  • 1365 students
  • Online and at your own pace
  • Audio: Spanish
  • Level: Beginner
  • 27 Lessons (5h 40m)
  • Available from the app
  • Spanish, English, Portuguese, German, French, Italian
  • Unlimited access forever
  • Certificate upon completion of the course


Jose Antonio Martín - technical director of characters and rigger - has worked for studios such as Framestore, MPC, Double Negative in special effects productions such as Gravity , Terminator Genesis , Suicide Squad or Ghost in the shell . One of the most artistic and creative processes that he has to face as rigger is the creation of deformations of the characters, which are very important both in the animation of realistic characters and cartoon characters.

In this course you will learn to create the deformation rig of a human character from the basic deformation controls. This is the continuation of the course of Introduction to rigging for animation , so, If you have done it, you can use the elements created in it. You will learn some tricks to work the deformation, you will add the joints and you will carry out the weighing of the character, learning to define a correct deformation and make his movements more credible.

About this course

Course table of contents

  • U1
    U1. Introduction
  • U2
    U2. Basic notions
  • U3
    U3. Creation Twist Joints in the rig
  • U4
    U4. Heavy character
  • FP
    FP Final Project
View details

You will begin by getting to know the work of Jose Antonio Martín, who will tell you about his influences and will tell you exactly what the rigger's work consists of.

Then he will explain the fundamental concepts that you must know to be able to make quality deformation rigs. You will discover the difference between intersection and loss of volume, you will learn what are Twist Joints, Stretchy Joints and Push Joints.

You will apply the Twist Joints on arms and legs.

Once you have created the complete rig you will start with the deformation and you will create skinCluster on the head, torso, arms and legs, that is, on all the pieces of the 3D model on which you are working.

To finish you will do a general review and you will add the necessary elements so that the movement of your character is as natural as possible.

What is this course's project?

You will create the deformation of a human-like character so that their movements are natural.

Who is it for?

A animators, riggers, 3D designers and anyone with an interest in the world of animation who wants to take a step further in the creation of deformations of a bipedal character.

What you need

This course is a continuation of the course Introduction to rigging for animation , although you can also do it if you already have basic knowledge of rigging.

With regard to the materials you will only need a computer in which you must have Autodesk Maya installed, although the concepts you will learn can also be applied to other software.


Reviews

1365 Students
57 Reviews
100% Positive ratings

Jose Antonio Martin Martin

TeacherPro
Lead Character TD and rigger

Jose Antonio Martín is a Systems Software Engineer but his passion for videogames, animated films, special effects and 3D has led him to work as a Character TD / Rigger in VFX, which has been almost a decade. He has worked for studios such as Framestore, MPC, Double Negative in special effects productions such as Gravity (winner of the Oscar for best VFX), Guardians of the Galaxy , Paddington , Edge of Tomorrow , Terminator Genesis , Suicide Squad , Independence Day: Resurgence or Ghost in the shell .

He describes his work as Character TD / Rigger as a mixture of artistic work -in which concepts such as anatomy or deformation of characters are used- and technical work -with a great presence of programming and problem solving-.


Contents

  • U1

    Introduction

    • Presentation
    • Influences
    • What is a rigger
  • U2

    Basic notions

    • Deformation - Intersection vs. volume loss
    • Twist joints
    • Stretchy joints 1
    • Stretchy joints 2
    • Deformation push joints
  • U3

    Creation Twist Joints in the rig

    • Twist Joints on the arm
    • Twist Joints on the forearm
    • Twist Joints in final arm
    • Twist Joints on the leg
    • Twist Joints on the lower leg (calf)
    • Twist Joints on legs finished
  • U4

    Heavy character

    • Heavy head 1
    • Heavy head 2
    • Heavy torso 1
    • Heavy torso 2
    • Heavy torso 3
    • Heavy arm
    • Heavy hands and fingers 1
    • Heavy hands and fingers 2
    • Heavy legs 1
    • Heavy legs 2
    • Heavy legs 3
    • Heavy legs 4
    • Possible additions to the rig
  • FP

    Final Project

    • Rigging and deformation of a character

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Rigging and Deformation of a Character. A 3D, and Animation course by Jose Antonio Martin Martin

Rigging and Deformation of a Character

A course by Jose Antonio Martin Martin
Lead Character TD and rigger. London, United Kingdom.
Joined January 2018
  • 100% Positive reviews (57)
  • 1365 students