Advanced Animation of 3D Characters
Spline I
A course by Kike Oliva , Digital Character Animator
About the video: Spline I
Overview
“The objective of this lesson is to develop the animation, leaving the blocking and the version in Stepped back, to create a more advanced version with the curves in Spline, defining better the timing, the spacing, the arcs, the inertias, the silhouettes and balances . The mechanics of the movement and the timing of each action will be well defined, trying to keep a simple version in terms of curves and trying to offset the keys as little as possible.”
In this video lesson Kike Oliva addresses the topic: Spline I, which is part of the Domestika online course: Advanced Animation of 3D Characters. Learn to bring your projects to life with realistic movements through the analysis of complex physics.
Partial transcription of the video
“In this lesson we have already well defined the bloking and we go to pass the xplane animation let to clearly define the spacing and the timing that we need for our actions the mechanics of movement and the timing of animation we are going to leave super defined trying to keep the minimum number of keys possible so that we will try not to offset or overweight him fast . Ok we went from having all the curves in steped we selected all the curves to throw them one eye and we went from having it all in stepladder xplane equally we going to give a play before to refresh the memory. Ok this anima...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced Animation of 3D Characters
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Animation, Character Animation, VFX

Kike Oliva
A course by Kike Oliva
Kike Oliva has over 20 years' experience in animation, having worked in areas as diverse as 3D animated feature films, video games, advertising, and VFX movies. His name appears in the credits of Amusement Park, The Legend of the Guardians, and The Little Prince, among many other productions. He has collaborated with studios such as Pixar Canada, Animal Logic, Ilion animation, The Frank Barton Company, Image engine, and more.
He combines his professional work with teaching, developing educational content in various animation schools such as Animum Animation School, Cice, and the University of UTAD.
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