Learn to bring your projects to life with realistic movements through the analysis of complex physics
More than two decades of experience in VFX, advertising, videogames and film, working in studios such as Pixar, in Canada or Animal Logic, in Australia, have taught Kike Oliva that animating a character is much more than giving movement, it is about giving it of life taking into account your thoughts and your feelings.
In this course, Kike will take you by the hand during the process of creating an animation plan focused on the physics of movement. You will face an animation with complex movements and physics in a simple way and you will know the processes of exploration of ideas, planning, execution and polishing of your project in movement by the hand of a professional.
What's included in this course?
You will start by the main thing: define the idea of the animation that you are going to make. Once you have chosen your project, you will search for video references, which will help you understand the physics of your animation movement.
Next, you will define your layout, place the camera, build your stage and place your character on it. You will make your first stepped blocking, where you will mark the golden poses defining each action, as well as the timing and spacing of the planes.
Then, you will pass your animation to spline, defining much better timing, spacing, arcs, inertias, silhouettes and balances.
One of the last steps is refining, for which it is advisable that you count on the feedback of other people, since they will help you to work in depth the details that may have been less defined.
To finish, you will make the polishing phase, in which you will add those little details that are not visible to the naked eye, but they are essential to turn a good animation into a brilliant one.
The icing on the cake will come with the render, to which you will add some small sound effects that will contribute to bring realism to your animation.
What is this course project about?
Applying everything learned during the course, related to the physics of the movement, you will give life to a character performing different tricks in a skatepark.
Who is it for?
Animators, designers and anyone with an interest in improving their level of animation. Also anyone who wants to discover the creative process of 3D digital animation in the hands of a professional.
Solid animation knowledge is necessary in any 3D program; Kike will use Maya, but you can choose the software you work with most conveniently.
In addition, you will need a computer in which you must have installed your favorite 3D software and a modeled and rigged character for animation.
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He has more than 20 years of experience in animation and has worked in such diverse areas as 3D animated feature films, video games, advertising and VFX films. His name appears in the credits of Amusement Park , The Legend of the Guardians and The Little Prince among many other productions in which he has collaborated with the likes of Pixar Canada, Animal Logic, Ilion animation, The Frank Barton Company, Image Engine, etc ...
In addition, he combines his professional work with teaching, developing pedagogical content in various animation schools such as Animum Animation School, Cice or the University of UTAD.