Still-Life Composition in 3D
Material Construction in Octane 1
A course by Pablo Schiavo , Designer and 3D Artist
About the video: Material Construction in Octane 1
Overview
“We are going to create the materials for our scene. We will start by generating a concrete material for the brick that we modeled earlier, and we will see where we can download high-quality maps for free, and how to use these maps in Octane's node editor. We are also going to see how to modify the nodes to have greater control of the material we are creating and to make it look as realistic and detailed as possible. Once we finish with the brick material, we will see how to generate the materials for the other objects. Finally, we are going to see how to make a more complex fabric material and we will give it the final touch with the tool to generate hair within Cinema 4D. ”
In this video lesson Pablo Schiavo addresses the topic: Material Construction in Octane 1, which is part of the Domestika online course: Still-Life Composition in 3D. Learn how to design, create, and render a 3D image using Cinema 4D, OctaneRender, and Photoshop.
Partial transcription of the video
“Material Construction in Octane In this lesson, we will begin with building materials in Octane. We will make a material for the brick that we modeled before using texture map. For this, we are going to use Octane's node editor. We'll see where to download high-quality texture maps and how to modify the nodes in our editor to have more control about the materials we are creating. Let's get started. The first material we will create is a concrete for the brick that we have in the center of our composition. I'll start by showing you where we can get these texture maps in high resolution for f...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Still-Life Composition in 3D
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Category
3D & Animation, Design -
Software
Adobe Photoshop, Cinema 4D, OctaneRender -
Areas
3D, 3D Design

Pablo Schiavo
A course by Pablo Schiavo
Pablo Schiavo is a designer and 3D artist specialized in creating style frames. Using digital modeling, he explores how to translate complex concepts through 3D images, constantly experimenting with shapes, lighting, textures, materials, and colors.
He is also the founder of Geomancy Studio, specialized in the creation of digital experiences that explore limits between realism and imagination through 3D compositions. He has collaborated with major brands like HBO, Swatch, Bundesliga, MSI, Nickelon, TFX France, Fernet Branco, and more.
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