Make Art Your Own: Exploring Artistic Identity
Course final project
A course by Gary Baseman , Artist, Illustrator, and Animator
About the final project for: Make Art Your Own: Exploring Artistic Identity
Make Art Your Own: Exploring Artistic Identity
“Welcome to the "Final Project" section and thank you for exploring your creativity with me! I am now going to show you how to share each step of your final project with the whole community. First of all, you will need to through your sketchbook and look over the drawings that you’ve created. Make note of the marks, color palette, images, and characters that resonate with you the most. Start sketching your drawing using at least 3 of the source inspirations, showing at least one character, and set within a landscape. Here you can see 3 of my main inspirations:





Partial transcription of the video
“Final Project Here we are. It's the end of the course. Thank you for exploring your creativity and taking this journey with me. Before we say goodbye, I want to recap some tips for you to follow while making your final project. First, remember to acknowledge, accept, and appreciate who you are and let it shine in your art. Keep in mind it takes about 10 000 hours to master any one thing, so you need to put a lot of time into your practice. Continue to examine, record, interpret and transform ideas into your sketchbook. Look inward, investigate your own family history and discover more about...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Make Art Your Own: Exploring Artistic Identity
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Category
Illustration -
Areas
Creativity, Drawing, Sketchbook, Sketching, Traditional illustration

Gary Baseman
A course by Gary Baseman
Gary Baseman has always considered himself an artist. Since elementary school, he was known as the class artist, signing his drawings just like Picasso. The First Amendment about free speech was what inspired his career decision, spurring him on to major in Communications at UCLA. He then left Los Angeles and set off to New York, where he started working as an Illustrator—or as Gary calls it—a visual problem solver. His first big break was for the cover of The New York Times Book Review, which put him on the map as a commercial illustrator. He went on to publish with TIME, The Atlantic, Discover, Rolling Stone, and newspapers all across the US, including the LA Times, New York Times, Boston Globe, Wall Street Journal, and more. He also created commercial campaigns for Gatorade, Nike, Levi’s, and Mercedes-Benz.
After ten years in New York, he realized his creativity could go much further than the constraints of commercial illustration. He moved back to his hometown, Los Angeles, where he worked on pilots for animation. After a few unsuccessful attempts, Disney took notice and Teacher’s Pet became a worldwide success, earning him several Emmy and BAFTA awards. His first major exhibition was Dumb Luck and Other Paintings about Lack of Control at Mendenhall Gallery, Pasadena (US) in 1999 which began his transition from commercial to fine art. His work challenges viewers to reflect on the meaning of life’s challenges and triumphs through horrific yet endearing characters and scenes. Character development is a prominent trait in his work, with which he develops collectible toys and figurines like Toby, Dumb Luck, ChouChou, Ahwroo, and Blackie the Cat. Gary’s fine art creations have been exhibited in countless renowned museums and galleries across the globe. He has received many awards for his work, including the reputable Art Directors Club award and has received the Fullbright and Sundance New Frontier Lab fellowships. His most recent projects include collaborations with COACH, Dr. Martens, and Lladro; a documentary film Mythical Creatures about his family heritage; and a creative collaboration with music artist Moby in the documentary Moby Doc.
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