Prototypes and Product Viewing in Cinema 4D
Render scene
A course by Aarón Martínez , Designer and Illustrator
About the video: Render scene
Overview
“In this lesson I will show you how to get the render so that our gadget has the same characteristics as a product photo.”
In this video lesson Aarón Martínez addresses the topic: Render scene, which is part of the Domestika online course: Prototypes and Product Viewing in Cinema 4D. Learn to design, model, and present 3D objects using vector graphics.
Partial transcription of the video
“Our camera in Cinema 4D is now ready. We need to incorporate our initially configured render zone. This scene serves as a template or generic scene. which we adapt according to our requirements. In this instance. it's needed for a product photo. So. let's get started and make the necessary adjustments to fit our specific needs. We have various cameras active already. I'm keen on an image like this. featuring a dark background. To achieve this. we'll label the objects to eliminate the background. Specifically. i'll focus on labeling the sky. This approach will help us maintain the desired ae...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Prototypes and Product Viewing in Cinema 4D
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Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D -
Areas
3D, 3D Modeling, Animation, Motion Graphics, Photography Post-production, Traditional illustration
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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