Futuristic User Interfaces for Movies and Games
Project Setup 6
A course by Ernex , Motion Designer
About the video: Project Setup 6
Overview
“In this lesson, I walk you through the process of integrating graphic maps with our base map in After Effects. You'll discover how to adjust scale and tone for a seamless finish. I will also show you how to link layers to make harmonic changes and apply color keys to highlight specific paths. Together, we set the stage to bring our map to life with animation, a crucial step in taking our visual project to the next level.”
In this video lesson Ernex addresses the topic: Project Setup 6, which is part of the Domestika online course: Futuristic User Interfaces for Movies and Games. Learn to design, render, and animate a detailed fictional universe for films or video games using Illustrator and After Effects..
Partial transcription of the video
“We have the tone of the map, I think more or less right. Next thing, what we're going to do If you remember, we were, apart from the satellite map, we were experimenting with different graphic approaches. Using Google Maps data. During my research, I I did a few tests with different tones, different colors. I'm not hundred percent sure that I'm going to end up using this, but I'm gonna show you how to import it and and max it to the map that we have. I'm going to select this one maybe they are not the colors that I like the most for this, but we can change that later. So what I'm going to d...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Futuristic User Interfaces for Movies and Games
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Category
3D & Animation -
Software
Adobe After Effects, Adobe Illustrator, Adobe Photoshop -
Areas
3D Animation, 3D Modeling, Motion Graphics, Video Games

Ernex
A course by Ernex
Ernex is a director and motion graphics designer from Spain. His work revolves around FUIs (fictional user interfaces) and screen design for films and video games, as well as animation, art direction, 3D, illustration and video composition.
His career spans over two decades, during which he’s worked on all sorts of projects for national and international clients. He’s collaborated with a variety of renowned studios on many projects, from feature films like Kingsman, Spectre, and Star Wars to video games like Call of Duty, NBA2K, and Need For Speed.
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- Audio: English
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- Level: Beginner
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