Introduction to Unity for 2D Video Games
Course 3 - Programming for Video Games: Welcome
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Welcome
Overview
“In this first lesson I will summarize everything we are going to see throughout this course. It is a course focused on learning the fundamentals of programming and, above all, how to use them within Unity to gain greater control of your games, in addition to opening up a world of possibilities. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Welcome, which is part of the Domestika online course: Course 3 - Programming for Video Games. Learn the basics of video game programming.
Partial transcription of the video
“UNITY 2D COURSE 3 LESSON 1 Welcome Welcome to this new Basic Unity 2D course. In this course I will teach you what is necessary to program 2D games. We will start with the basic syntax when creating the scripts, how to use vectors and time to move characters on screen and you will create your own artificial intelligence of an enemy. In the next lesson I will teach you the concept of scripts as a component.”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 - Programming for Video Games

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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