Alvaro Juarez

Alvaro Juarez

3D Environment Artist

Città del Messico, Messico

Alvaro Juarez

I have experience in creating optimized assets for AAA productions in the video
game area, with knowledge and experience of the complete Pipeline:
- High-Poly: Organic and Hard-Surface.
- Nanite.
- Low-Poly.
- Uv's.
- Bakes (Normal, Ambient Occlusion, Curvature,World Space Normals, Position and Thickness maps)
- Texturing (Emissive, Alpha)
- LOD's
-Blueprints (Game Engine)

Lista di corsi

Progetti

Scheda professionale

Centri di formazione


In Domestika da dicembre 2018