Course project
Walking Dude_Mi proyecto final para este curso
by Damian Palleiro @pala
- 558
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Aca va mi caminata para este gran cruso de Rafa Carmona (Diseño y Animacion 3D) El .gif y unas capturas con mas resolucion de alguno momentos de la animacion original sin compo.
En after le di unos toques minimos al color y le sume algunas miscelaneas 2D cuando el personaje hace contacto con el suelo.
Logre entender como agregar deformadores en la animacion y con eso le di un poco mas de elasticidad al personaje ya que no pude hacer que cierre los ojos.
Espero les guste. Un abrazo, nos vemos en otros cursos. Espero Rafa hagas otro pronto, ahi estare.





3 comments
Rafa Carmona
Teacher PlusHi @pala
First of all, thanks for joining the course, I hope you enjoyed it and learned something along the way.
That said ... Congratulations! The character is very good, the design is interesting, and the animation looks worked, although something else can still be polished.
The contact with the ground could be further polished, subtracting frames so that it would give a more sensation of weight when stepping on it. Frames could also be removed when taking off from the ground so that the recovery would be somewhat faster and that mechanics.
https://i.pinimg.com/originals/dd/48/3c/dd483cbd063a08c8e8b1eae36b19ffef.jpg
The animation of the arms could also be fine-tuned a bit more, to avoid the violent pull that they make you almost at the end of the cycle.
The rebound that the body has when stepping is very good, bravo!
If you want to animate the eyes, the topic is discussed in the course forum. If you have bones assigned to the eyes, you can animate the scale numerically, or with the transformation gizmo in "Object" mode as in "Model mode ", Cinema does not enable the scaling option with the axes.
Congratulations again, and you know if you have any questions or comments, I'll be on the course forum.
Thank you!
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microbians
StaffAs @rafa_carmona says the character is great, if you polish the animation to make it more elastic and dynamic it will look great. Already put I would put some point of light against to reinforce the forms :)
Congratulations
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pala
Thank you very much @rafa_carmona and @microbians
I'm going to work on it a bit to give it more weight and play with the curves to see what happens when the character rises.
Regarding the eyes, I am going to investigate everything that you tell me Rafa, to see how it works and thus I am able to encourage them. In a few days I upload the result.
And anything bothers them again here if nothing works :-D
Hug and thank you both!
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