Digital Illustration with Textures in Photoshop
Course final project
A course by Juan Dellacha , Illustrator and graphic designer
About the final project for: Digital Illustration with Textures in Photoshop
Digital Illustration with Textures in Photoshop
“We reach the end of the course! First of all, thank you for coming here and I hope you can get the most out of your juice. It was a pleasure to share my work process and some of my tools. I hope you find it useful and inspiring when working on this project as in any other. For the final project, it is very important that you start with the idea, that you then find something to say. You can choose the items in the list, or build your own list, it's super free! What interests me about this list is that you have a wide panorama of possible images to work with and that at the crossroads of words you can find a situation that you have fun to illustrate. More realistic or more surreal? Never mind, the crossing can be from a "centaur cooking in a forest"; to "a fish swimming in the river." The important thing is that you can choose specific images to work with and work on a character in relation to a context. Also that you can feel comfortable, without curling too much. I also added two smaller and secondary characters, but with a main character it will be fine. You can resort to your whims (What animal, being, character do you feel like drawing? What space or environment do you like very much, that you visit frequently or would you like to visit?), Choose the elements of the list according to your date of birth or by random, etc. Remember to work in a good size, even though we mainly use it in networks, it will be illustrated to control details and quality and then when exporting achicá to the size you need. With working on a file of approximately 40x40 cm at 300 dpi it will be fine, in RGB mode to take advantage of the intensity and variety of colors. Finally, I want to insist that everything I have shared in this course is just a way to see or work on an illustration, but there are many more. In fact, my own way of working, my process and my tools, can vary greatly depending on the project, format, or type of illustration. And of course, as this is not an exact science, there are many possible edges from where we can see and face our projects. I think that the more we look, the richer our work will be. For all that, I would love to know your opinions, those of everyone and that they advise each other as classmates, so we make the learning even richer. I will be in the forum to answer any questions you have, and follow up on the projects! I hope you liked the course, that you had fun experimenting with brushes, textures, colors and shapes to bring your illustrations to life. We talk in the forum! Thank you very much. ”
Partial transcription of the video
“Final project We reach the end of the course. We will review what we saw, the tools we acquire and how we arm ourselves with the necessary tools to face the final project. I started telling them where I came from, what I like to do, my work so far and what are my influences, what moves me, both from the most everyday, even my influences regarding style and illustrators that I like. Then I told them about my process and how to dialogue the analog with the digital and the things that are fundamental to feel comfortable working in digital and I went on to tell you the tools of the course itsel...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Digital Illustration with Textures in Photoshop
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Digital Illustration, Traditional illustration

Juan Dellacha
A course by Juan Dellacha
He studied design at the Faculty of Architecture, Design and Urbanism of the University of Buenos Aires (Argentina), where he was an assistant professor of Graphic Design 1 (Gabriele Chair) and is currently a professor of Editorial Illustration (Catedra Roldán).
He worked in different design studios, and after about 3 years, he decided to venture into life freelance working for agencies such as: 90 + 10, Alegría Buenos Aires, Assisi, BeTwentyFive, Brava Estudio, DGPH, GulaVisual , Gonni Agency, Patricio Oliver, Smack, Tregua, WeNoise, among others.
As an illustrator he has designed and illustrated in diverse fields and projects. His experience and training have helped him develop versatility and rigor in the use of visual languages, color and composition, both to design and to illustrate. His specialty is to create visual resources for brands, ventures, magazines and events, from various fields and scales.
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