Introduction to Cinema 4D
Course 4: Materials, Cameras, and Lighting with OctaneRender: Adapt materials
By Francisco Cabezas
About the video: Adapt materials
Overview
“Once we have our material created, it is time to adapt it to different surfaces. We can change the type of mapping for flat, cylindrical surfaces or depending on the polygons of the Maya. These types of materials can be from connecting a single node, to very complex trees.”
In this video lesson Francisco Cabezas addresses the topic: Adapt materials, which is part of the Domestika online course: Course 4: Materials, Cameras, and Lighting with OctaneRender. Bring your project to life by adding lights, cameras, and materials.
Partial transcription of the video
“In this lesson I will teach you how to adapt materials to different cubic surfaces, cylindrical or cubic. Let's see them. To adapt the materials, I can do it in different ways. For example, we create first a material, a new one. I'm in Material and I'm going to open it. Node Editor, this I can close it. I'm going to apply it to the figure, first of all. So you can see a little more this part of here ... I'm going to add a noise. Noise, okay? Here to the Diffuse. I'm going to tell him to have contrast. I'm going to add a little more, a little bit more. Perfect. This right now looks like this...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4: Materials, Cameras, and Lighting with OctaneRender

Francisco Cabezas
By Francisco Cabezas
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- 16 lessons (2h 7m)
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