Domestika Basics 6 courses

Introduction to Cinema 4D

By Francisco Cabezas, 3D generalist artist and Cinema 4D teacher

  • 1116
  • 8h 52m
  • Audio: Spanish
  • Spanish / English / Portuguese
US$ 9.90
REBAJAS 78% Disc. US$ 44.90
Introduction to Cinema 4D. A 3D, and Animation course by Francisco Cabezas
Domestika Basics 6 courses

Introduction to Cinema 4D

By Francisco Cabezas

REBAJAS 78% Disc. US$ 44.90
US$ 9.90

Learn 3D from scratch to create unique characters and animations and render with OctaneRender

Domestika Basics · 6 courses

What will you learn in these courses?

In this Domestika Basics you will learn in 6 courses to use Cinema 4D even if you have never opened the program. Through a series of theoretical and practical lessons you will discover all the tools and functions you need to create still lifes and 3D animations, in addition to rendering with OctaneRender.

You will start understanding what Cinema 4D is, you will know the interface, how to configure a document and move around the workspace. In addition, you will see some basic concepts to create and modify figures.

Then you will begin to let go of your hand by learning to use the different deformers of shapes and to model with basic lines.

You will go further into modeling from scratch with classic techniques, among other tools that will help you give the shape you want to your ideas. You will see from cyclic cuts and bevel polygons to how to work with surface subdivisions and modeling generating volume.

Francisco will give you an introduction to the OctaneRender rendering engine and will teach you how to set it up to start working. You will create different types of lights and materials that this engine and Cinema 4D offer you equally.

You will learn to create basic animations by means of the basic concepts of movement, scale and rotation and, also, the tools to simulate a series of effects, among them, a realistic collision, gravity for rigid dynamic objects, soft or fabrics, among others.

To finish this Domestika Basics of Cinema 4D, you will configure and optimize a static and video scene to generate the final render of each one and retouch them in Adobe Photoshop and / or Premiere Pro, depending on the case.

Technical requirements

    ⦁ A computer with Windows 7 or macOS 10.12 Sierra (or higher) with an Nvidia graphics card with the latest CUDA 9.1 drivers.
    ⦁ Have Cinema 4D (R17, R18, R19 or R20), OctaneRender, Adobe Premiere Pro and Illustrator CC 2014 or higher installed (you can buy them or download the 7-day trial versions on the Adobe website).

REBAJAS 78% Disc. US$ 44.90

Overview

  • Level: Beginner
  • 0% Positive reviews (0)
  • 1116 Students
  • 6 courses
  • 70 Lessons (8h 52m)
  • 7 downloads

About Domestika Basics

Domestika Basics is a series of courses focused on teaching the most commonly used software by creative professionals worldwide. The courses are taught in an easy, step-by-step fashion.
The content has been meticulously curated and is intended for both, beginning students going into a new creative field and more experienced professionals who need to polish their skills.
Learn with top Domestika teachers through hands-on lessons, plentiful resources and incremental challenges that will allow you to see results from the very first day.
Domestika Basics will allow you to step-up your professional game and be prepared to score better projects.

  • Without prior knowledge.

    Domestika Basics gives you everything you need to get started on a new creative field and become an expert on it.

  • Focused on the tool.

    Discover its principles, techniques, and the tried-and-true methods you need to master it.

  • Learn fast.

    With a straightforward, step-by-step approach, our outstanding professionals will teach you how to get the most out of the program.


Francisco Cabezas

Francisco Cabezas TeacherPro

3D generalist artist and Cinema 4D teacher

Francisco Cabezas is a 3D generalist designer located in Granada (Spain). Much of his professional career has been done as freelance working in the UK as a 3D designer.

In his years of experience he has tried all the programs and techniques to create 3D pieces and animations, until specializing in Cinema 4D, a program focused on 3D modeling, texturing, lighting and rendering.

He is currently a professor of motion graphics 3D and digital imaging in several design schools and develops branding and graphic design projects.