Introduction to Character Design in Pixel Art
Interface, tools, colors and layers
A course by Daniel Benítez , Art Director
About the video: Interface, tools, colors and layers
Overview
“I will explain why the different modules of the program interface are used and I will also make a practical tour of their tools, color palettes and layers. ”
In this video lesson Daniel Benítez addresses the topic: Interface, tools, colors and layers, which is part of the Domestika online course: Introduction to Character Design in Pixel Art. Create characters for video games where the pixel is the star.
Partial transcription of the video
“Interface, Tools, Colors, and Layers In this lesson, I'll show you how to use each of Pyxel Edit's modules. Its tools, color palettes, and layers. Let's get started. We'll dive into the program, starting with how its interface works. I want you to know how to easily locate where the options and main tools of the program are. I'll start with the top section. Here we have the menu, and from here, we manage our documents. By hitting file, we can create new documents, open documents we've created previously, access documents that we worked with recently, import both images and GIFs, and export ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Character Design in Pixel Art
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Category
3D & Animation, Illustration -
Areas
Character Design, Game Design, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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