Create from scratch characters for video games where the pixel is the star
A pixel is the minimum digital expression of a color and the pixel art is a digital art form that consists of editing images at the pixel level to achieve an aesthetic old school , as in the old video games.
In this course you will learn to replicate this aesthetic by the hand of Daniel Benítez - co-founder of the videogame studio Fourattic - who will teach you to master the art of the pixel from scratch, to create characters and graphics for next-generation 2D video games, using the software Pyxel Edit.
What's included in this course?
You will begin by getting to know Daniel, who will tell you about his professional career, his experience creating Fourattic and some of his outstanding projects. It will highlight some of the artists pixel art and other disciplines that have most influenced him.
You will take a tour of the programs available in the market for the creation of pixel art and its pros and cons. Daniel recommends Pyxel Edit and it is the program that he will use throughout the course.
You will enter the program fully, discovering the different modules of its interface, tools, color palettes and layers.
Once familiar with Pyxel Edit, you will start to create your project. You will make your first strokes, drawing the silhouette of your character focusing on its readability.
Daniel will explain a theory of basic color, reviewing the color palettes available in Pyxel Edit and explaining two coloring techniques: group of pixels and dithering .
You will know the correct way to make straight lines, curves and diagonals in pixel art and, in addition, Daniel will comment on the use of contour in video games and how to adapt your creation, or not, to the concepts of pixel perfect and anti-aliasing .
You will discover some of the most important lighting and shading techniques and their use in videogames, making use of brightness and color, to then make a general review and add some details to the final design.
Before exporting your design, you will create the background of your scene to give a place to inhabit your character.
Finally, Daniel will explain how to export your character with transparencies and background, both jointly and separately. You will know the different formats and scales available and their particularities before obtaining your final design ready to be used in a videogame or wherever you want.
What is this course project?
You will design a complete character with some accessories and a background environment in pixel art .
Who is it aimed at?
To people who wish to acquire basic knowledge of pixel art in order to design for a videogame.
You do not need previous knowledge; you will only need a computer with the Pyxel Edit program or another editing program pixel art and, optionally, a graphics tablet.
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Daniel Benítez is an art director and co-founder of Fourattic, an independent videogame studio. He has worked in videogames such as Crossing Souls or Starr Mazer and his specialty is pixel art, a technique he has been developing since he started in the world of videogames, both in professional and personal projects.
His latest and most ambitious creation, Crossing Souls, arises from the need to create something of his own, without thinking about customers, but about players. Crossing Souls is an action video game with aesthetics old school available on the most important platforms.