Photorealism with V-Ray: Practical Lighting Techniques
How to light the indoor scene 2
A course by Karine Lima , V-Ray and lighting specialist
About the video: How to light the indoor scene 2
Overview
“I will continue to share with you my best tricks for working with lighting.”
In this video lesson Karine Lima addresses the topic: How to light the indoor scene 2, which is part of the Domestika online course: Photorealism with V-Ray: Practical Lighting Techniques. Learn to transform your 3D projects into photorealistic images using realistic lighting in V-Ray..
Partial transcription of the video
“To insert the artificial lights here in this project. we will follow the same theory you learned in the previous unit. So the first thing we will think about is the hierarchy of the lights. and we will start by turning on those lights that have the greatest influence here in the scene. They are the main spots providing the general light of the environment and also the LED profiles that are creating this outline on the panel. These are the primary general lights in our project. Now. let's enter component; we have this spot as a component. Our first task is to activate this lamp. This step is...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Photorealism with V-Ray: Practical Lighting Techniques
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Category
3D & Animation, Architecture & Spaces -
Software
SketchUp, V-Ray -
Areas
3D Modeling, Architecture, ArchVIZ, Interior Design, Spatial Design

Karine Lima
A course by Karine Lima
Karine Lima is an architect and urban planner with over 7 years of experience in creating photorealistic images using V-Ray and SketchUp. Founder of Hey, Render studio, she has collaborated with architects, builders, and designers from around the world. Karine turned her passion for rendering into a successful career, winning awards like the first place in the TCC by the Minas Gerais Architecture and Urbanism Council. In addition to creating stunning images, she is dedicated to teaching other professionals the art of rendering.
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