
Sebastian Marek, a renowned multidisciplinary designer, will guide you through the fascinating process of creating surreal skateboard sculptures using advanced 3D techniques. You'll learn to model with precision in 3Ds Max, starting from basic setup to advanced techniques for achieving detailed models.
Mastering UV mapping before moving on to texturing with Adobe Substance will be crucial, where you'll apply both image-based and procedural approaches.
This learning experience is complemented by setting up cameras, lights, and materials, using Redshift for the final rendering. Each step is designed not only to teach you how to execute it but also to explain why each technique is important and how it applies in a professional context.
20 lessons & 19 downloads

7 minutes, 54 seconds

6 minutes, 11 seconds

6 minutes, 45 seconds

2 minutes, 30 seconds
To begin, the basics of modeling in 3Ds Max will be covered, where you will discover how to configure your workspace and begin to model parts of a skateboard using precise technical plans.
Afterwards, the focus will be on creating UV maps that will be essential for the next stage of texturing. Next, you'll learn about using Adobe Substance to apply realistic, procedural textures that will bring your model to life.
Finally, you'll learn how to set up the entire scene in Redshift, from lighting to final rendering, ensuring that every element of your design contributes to the overall aesthetic of your work.
The final project consists of creating a stylized and surreal 3D image of a skateboard. You will learn to combine modeling, texturing and rendering techniques to produce a work that challenges the traditional perception of this everyday object.
Aimed at graphic designers, animators and anyone interested in 3D design who wants to delve into modeling, texturing and rendering objects with a creative and technical approach.
It is ideal for those looking to expand their skills in 3D modeling and rendering software, as well as artists who want to explore new forms of visual expression in their projects.
Basic knowledge of 3D programs and the Adobe suite, as well as familiarity with complete digital workflows, is required.
You'll need access to 3Ds Max for modeling, Adobe Substance for texturing, and Redshift to render your projects.
best course ever
Muy buen curse
Excelente!
curso muy bueno para empezar a aprender 3ds max
nice course

Introduction
Modeling and Designing
Creating the Textures
The Layout, Look Development, and Rendering
Post-production in Photoshop
Final project
Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.
Learn valuable methods and techniques explained by top experts in the creative sector.
Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.
If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.
Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.
Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.
The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.
Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.
Yes, this course is designed for intermediate users with some experience in 3ds Max and 3D workflows. It covers advanced techniques in modeling, texturing, and rendering for artists looking to level up their skills.
You’ll need Autodesk 3ds Max, Redshift Renderer, Substance Painter (or Substance Designer), and Adobe Photoshop. Familiarity with these tools is recommended for following along and completing all project steps.
You’ll learn to model, texture, and render a realistic skateboard using blueprints, advanced modeling tools, UV unwrapping, photorealistic texturing, and compositing techniques for high-quality still images.
Yes, the course teaches how to set up and align blueprint images as planar geometry in 3ds Max for precise modeling based on real-world reference.
Absolutely. The course includes detailed lessons on Prism UV unwrapping, applying PBR textures, and using Substance Painter for creating realistic wood, grip tape, and metal textures.
Yes, you’ll use Redshift to light, shade, and render your skateboard model, including configuring realistic materials and optimizing render settings for photorealistic results.
Some basic experience with 3ds Max and rendering workflows is recommended, as the course focuses on intermediate to advanced modeling and rendering concepts.