Realist Nature Scenes with Cinema 4D & OctaneRender
Optimizing the Materials
A course by Fabian Oberhammer , 3D Artist
About the video: Optimizing the Materials
Overview
“This lesson will be devoted to the material optimization of the assets.”
In this video lesson Fabian Oberhammer addresses the topic: Optimizing the Materials, which is part of the Domestika online course: Realist Nature Scenes with Cinema 4D & OctaneRender . Learn how to evoke the beauty and complexity of nature by creating realistic scenes using asset libraries in Cinema 4D and OctaneRender.
Partial transcription of the video
“ Optimizing the Materials Now that we have all our plants and trees loaded, the next step is to optimize the materials to make them look their best. I'm going to do that one by one. I'm going to deactivate all our scatters except for one, which is this fern scatter. This is not super important, but it's way easier to turn everything off and work only with one model at a time. That way the computer is faster at calculating your rendered image to see what you're doing. The rule of thumb with optimization for crystal materials in my workflow is generally just adding a bit of specular or gloss...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realist Nature Scenes with Cinema 4D & OctaneRender
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Design, 3D Modeling, Art Direction, Concept Art, Naturalistic Illustration

Fabian Oberhammer
A course by Fabian Oberhammer
Fabian Oberhammer, also known as The Dizzy Viper, is a 3D artist from Italy. He works as a freelancer in stage visuals and album covers, is a crypto artist, and also works in his family's travel agency. His field of expertise is scenebuilding and lighting in Cinema 4D and OctaneRender, especially working with fog, neon, and atmosphere. His renders have caught the attention of car companies like Maserati, McLaren, and West Coast Customs, as well as musicians like Excision, Skrillex, and Meek Mill.
It was through music that he found his way into 3D design; while looking for album art for his work, he decided to create his own. For several years now, he has continued to hone his skills and composes renders from start to finish on a daily basis. Thanks to his projects Abandoned Supercar and DRFT, as well as his YouTube tutorials, his popularity in the industry has been constantly growing. The puddles he created are now used by well-renowned figures such as Sarper Baran, Tom Coben, Clint Jones, Corridor Crew, and Mograph.
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