Introduction to the Creation of Characters and 3D Modelling with Maya
Starting to model - Part 3
A course by Cecilia Meade , Illustrator and 3D Artist
About the video: Starting to model - Part 3
Overview
“Taking as reference our initial sketch, we will create the eyes, buttons and all the small pieces that are part of our robot. At the end of this lesson we will have the basic structure to continue in the following with the details.”
In this video lesson Cecilia Meade addresses the topic: Starting to model - Part 3, which is part of the Domestika online course: Introduction to the Creation of Characters and 3D Modelling with Maya. Learn to bring your characters from paper to a new dimension.
Partial transcription of the video
“Well since we have the arm formed what Let's do next is fold it In order to make it more precise to the reference we select it And they remember these tabs that we have here We're going to the tab that says motion graphics And here we will find these modifiers that are of Trainers that will help us move more easily The polygons then here we are going to use this one called Bend well here we put a Inside line in which we will modify to create a Bend for this arm remember that whenever we apply some Command we apply Something to an object The properties of each of these figures will always ap...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to the Creation of Characters and 3D Modelling with Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design
Cecilia Meade
A course by Cecilia Meade
From the start of her career, Cecy Meade has focused primarily on creating two-dimensional characters. However, it didn't take long for her to look for new ways to experiment with new supports such as patches, stuffed animals, sculptures, etc., and that's when she started flirting with 3D design and printing.
This new discipline opened up a new world of creative and professional possibilities that has allowed her to develop products based on her characters and market her own brand. In addition, there are many clients who have decided to collaborate with her to make all kinds of products and projects based on her creations, such as books, video games, apps, toys, etc.
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