3D Illustration with Cinema 4D
Animation rendering
A course by Aarón Martínez , Designer and Illustrator
About the video: Animation rendering
Overview
“To get more out of all the work we have already done, I will show you how to output an animation (gif) in Cinema 4D, pass it to Photoshop and export it to the web. ”
In this video lesson Aarón Martínez addresses the topic: Animation rendering, which is part of the Domestika online course: 3D Illustration with Cinema 4D. Learn to create compositions integrating characters and typography, from the sketch to the final render.
Partial transcription of the video
“In this lesson. i'll teach you how to output a render in Cinema 4D. transfer it to Photoshop. and export it as a GIF. Let’s go! Now. let's proceed to output the animation and define the final format. I'll set the dimensions to 1000x1000 pixels and ensure the aspect ratio is locked. We'll render all frames in the sequence. I'll make sure to adjust the camera settings to capture the desired shot accurately. ensuring every frame is rendered finalizing this composition to fit the specified format precisely and accurately. I'll hit play to check the movements I'll adjust the circle's position so...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Illustration with Cinema 4D
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Design, Character Design
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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