3D Illustration with Cinema 4D
Render scene
A course by Aarón Martínez , Designer and Illustrator
About the video: Render scene
Overview
“We will learn to generate a render scene from scratch, in a few steps, this with the Octane rendering engine.”
In this video lesson Aarón Martínez addresses the topic: Render scene, which is part of the Domestika online course: 3D Illustration with Cinema 4D. Learn to create compositions integrating characters and typography, from the sketch to the final render.
Partial transcription of the video
“[Silence] [Music] In this lesson I will teach you to create a render scene from scratch with the octane engine in cinema 4D, I have here a setup with an external card connected to me computer, that's because octane only works with Nvidia cards, I'm going to leave some links in resources so that they can acquire these cards on Bizon or some other page, and well We start now with our render area. The first thing we will do is generate a plane, I will turn it 90 degrees for our composition, the wall that will have our composition, now I'm going to generate another plane to reload to the object...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Illustration with Cinema 4D
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Design, Character Design
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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- Level: Intermediate
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