UX: Protoype and Design of an E-Commerce App with Axure 8

A course by Diga33!
UX Consultant. Madrid, Spain.
On Domestika since 04/26/2014
, UX Consultant

Learn to conceptualise and design the user interface of an app

  • 100% Positive reviews (78)
  • 1838 students
  • Spanish with subtitles

Learn to conceptualise and design the user interface of an app


  • Spanish with subtitles
  • 100% Positive reviews (78)
  • 1838 students
  • Online and at your own pace
  • Audio: Spanish
  • Level: Intermediate
  • Updated on 01/23/2020
  • 28 Lessons (4h 34m)
  • Available from the app
  • Spanish / English / Portuguese
  • Unlimited access forever


In this course you will learn to plan in detail the design of a user interface of an ecommerce app, prototyping each of the screens of the purchase process, taking into account your relationship with the user.

Supporting you in key UX concepts such as simplicity, order and coherence, you will discover all the details to take into account when carrying out an interactive prototype that allows visual designers to work on real contents and functionalities.

You will also know the optimal way to work with Axure 8, an essential tool to access a job in many consulting firms currently and that will allow you to optimize your time while maintaining flexibility in the creation process.

About this course

Course table of contents

  • U1
    U1. Presentation
  • U2
    U2. First contact: basic concepts
  • U3
    U3. Our online store app: welcome and home
  • U4
    U4. Designing category and detail pages
  • U5
    U5. Topping off: Car and check out
  • FP
    FP Final project
See detail

You will begin knowing the general management of the interface and the drawing of elements to deepen the work with navigation elements.

You will learn to use the Axure programming system to simulate increasingly complex behaviors such as sliders, bars anchored to headers and feet, hidden and visible elements depending on user interaction ...

Afterwards, Luz de León will teach you how to design complex forms and create simulations of databases through "repeaters".

Understand, in a simple way, how conditions work and how to work with variables, two essential tools to program complex behaviors.

To finish, you will discover how to document your prototypes and export them as functional requirements or navigable HTML.

What is this course's project?

You will design an e-commerce app for mobile from the home to the check out page through the list of products resulting from search, a category of products, the product detail card and the shopping cart.

Course student projects

Who is it for?

This course is aimed at designers who want to learn to prototype, programmers and also entrepreneurs who want to have the ability to conceptualize and define the functional requirements of their apps.

It is also aimed at UX or interaction designers who want to learn how to use Axure 8.

What you need

It is necessary to know the basic terminology of interface design and the internet lexicon. In addition, it is advisable that you are familiar with the fluid handling of web and mobile applications.

With regard to materials, you will need paper and pencil to sketch, a mobile phone with internet connection and a computer with Axure 8 installed; do not worry if you do not have the program, there is a trial version that you will use during the course.


Reviews

1838 Students
78 Reviews
100% Positive ratings

Diga33!

A course by Diga33!

TeacherPro
UX Consultant

Luz de León has been a User Experience consultant for almost two decades. He started his professional career in this sector as a member of Banesto's first Usability cabinet for CAP Gemini in 2000. He founded his own consultancy Diga33! in 2007, from where he has worked for clients such as BBVA, Banco de Santander, Bankia, REE, Telefonica, Orange, Movistar, Tuenti, PRISA, El Español, El País, AS, Corte Inglés or Alcampo, ThyssenKrupp in Germany or Grupo Puig in France.

She is a partner in two startups, including Wannabot, a chatbots design and development platform, where she also has the car of CEO or Wooniverse, a Travel Fintech where she leads the experience area as Head of UX.

He has collaborated as a speaker in various national and international events and in 2014 he launched the first annual UX event in Madrid, Experience Fighters, which this year has completed its fifth edition.

Throughout his career, he has combined his professional and educational work, designing various postgraduate courses and teaching at KSchool, UNED, Complutense University, University of San Luis, University of San Francisco, Tracor or CESMA. He also directs the Postgraduate in Interaction Design and UX in the Carlos III University Foundation of Madrid.

She is one of the most recognized trainers in Interaction Design, being the only company certified by Axure in Spain. In this course, he takes a practical tour of the tool to obtain the maximum knowledge in advanced prototype design starting from scratch and working through real cases.


Contents

  • U1

    Presentation

    • About me
    • About this course
  • U2

    First contact: basic concepts

    • Axure's work environment
    • Document configuration
    • Basic forms
    • Form elements
    • From formatting, to working with styles
    • Hi Fi Prototypes
    • Information architecture and basic navigation
    • Display of the prototype. HTML export
    • Documentation and functional requirements
    • Teamwork, bookstores and Axure Share
  • U3

    Our online store app: welcome and home

    • Explanation of the exercise
    • Base framework
    • Welcome page
    • Drawing the home. Working with Masters
    • Dynamic panels
    • Dynamic panels: side menu
    • Anchoring elements on the screen with dynamic panels
  • U4

    Designing category and detail pages

    • Category page: the adorable Repeaters
    • Filtering and sorting in Repeaters
    • Products on offer, working with conditions
    • Painting the detail page
    • Variables: Passing data
    • Variables 2: Some calculations
  • U5

    Topping off: Car and check out

    • Programming the cart
    • Repeaters: remove items from a listing
    • Checkout
  • FP

    Final project

    • UX: prototyping and designing an e-commerce app

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UX: Protoype and Design of an E-Commerce App with Axure 8. A Technolog, Marketing, and Business course by Diga33!

UX: Protoype and Design of an E-Commerce App with Axure 8

A course by Diga33!
UX Consultant. Madrid, Spain.
On Domestika since 04/26/2014
  • 100% Positive reviews (78)
  • 1838 students