Illustration Techniques in Pixel Art
Course final project
A course by Galamot Shaku , Illustrator/Game Developer
About the final project for: Illustration Techniques in Pixel Art
Illustration Techniques in Pixel Art
“So far my shared learning as a Bitmap Guru, thank you for joining this Pixel trip. Now we will go to the summary of the course.”
Partial transcription of the video
“Well, now we're going to give a quick review of everything we've seen in the lessons. First we saw a bit of my work and then we reviewed the influences and the different pixel styles that have influenced me. Then we passed to the Photoshop settings and how to use the tools of the pencil and rubber. Later we saw how to use the geometry and the basic geometric figures in pixels and their configuration, especially, in the curved lines, and we created effects of different volume with shading as the tildering. Later we imported our image and created a sketch from a photograph and then we put the...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Illustration Techniques in Pixel Art
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Category
3D & Animation, Illustration -
Software
Adobe Photoshop -
Areas
Digital Illustration, Pixel Art, Traditional illustration

Galamot Shaku
A course by Galamot Shaku
Adrián de la Garza, better known as Galamot Shaku, is an illustrator, vj, pixel artist, and independent video-game developer who lives and works in Mexico City.
He has always liked video games. As he himself explains, "like many children of my generation, I wasted my childhood in front of those devilish gadgets, which is why now I create images that take me back to better times when I didn't have to worry about rent or having food in the kitchen pantry.”
He is interested in everything related to digital imaging and the use of pixel-art elements to create unique images. “I like to use pixels because they allow me to explore color in digital images in its most essential form and force me to synthesize ideas with as few elements as possible.”
He likes to experiment with different media, such as comics, animation, live video performance, and video games as a way of exploring the multiple manifestations of the human condition.
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