3D Cartoon Characters: Model with ZBrush from Scratch
UV and color 2
A course by Miguel Miranda , 3D Modeler
About the video: UV and color 2
Overview
“Taking out UV with ZBrush is not complicated if we know how to do it. We continue to work on the color of our character.”
In this video lesson Miguel Miranda addresses the topic: UV and color 2, which is part of the Domestika online course: 3D Cartoon Characters: Model with ZBrush from Scratch. Learn to create 3D cartoon characters from scratch, focusing on the artistic side of modeling to achieve volume, expression, and personality.
Partial transcription of the video
“UV and color Always think not to shine, that many people start to paint the glitters. If this is more important, puts a little more white, paints it and what is darker, for example, here if there was a hole, paint it dark. I never recommend this. because in the end, when you take out the render, it goes to light, I would never simulate light. In some video games, such as Blizzard, Warcraft, in some of mobile without illumination the texture and the light are painted, but we don't need it. You should think more about what the dermis is like and some tonality can be there, but not too much. I...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Cartoon Characters: Model with ZBrush from Scratch
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design

Miguel Miranda
A course by Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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