Matte Painting for Cinema
Defining our sketch 1
A course by Koke Nunez , Matte Painter and digital artist
About the video: Defining our sketch 1
Overview
“We take the next step to build our matte painting . Once we have the chosen composition, we will shape it by sketching on it. Here we are going to stop a bit to decide the distances, the elements that we are going to add in the scene, the lights and the shadows, if it is day or night, if it is only nature or has built-in architecture, etc.”
In this video lesson Koke Nunez addresses the topic: Defining our sketch 1, which is part of the Domestika online course: Matte Painting for Cinema. Learn the basic concepts, techniques, and 2D processes to create movie scenes.
Partial transcription of the video
“DEFINING THE SKETCH Now that we have chosen a composition, in this lesson we are going to work on it more. We will add details such as lights, shadows, we will choose the type of landscape, etc. We keep working! Let's shake up the sketch. We take the composition that we like the most that we have done, which in my case is this, and we work to make it as similar as possible to what will be our final matte painting, so we have it as a good reference, as a guide not to waste time doing it. We are going to take the composition and elaborate it more, add shadows, add textures, add atmospheres to...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Matte Painting for Cinema
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Category
Photography & Video -
Software
Adobe Photoshop -
Areas
Art Direction, Film, Matte Painting, Photo Retouching, Photographic Composition, Photography Post-production, Photomontage

Koke Nunez
A course by Koke Nunez
Koke is a digital artist from Seville, creator of fantastic worlds and impossible landscapes. He is dedicated to the world of film VFX, specializing in creating Environments and MattePainting. He studied graphic design, although he spent the following years learning techniques and software in a self-taught way. His art has evolved from 2D to 3D through 2.5D. His skills cover both 2D image manipulation and the creation of fully 3D environments, as well as terrain, assets, skies, clouds, vegetation, etc.
He has worked in the film industry for VFX studios such as Cinesite, Jellyfish Pictures, Pixomondo Toronto, Skydance, Core Animation or DivideTv. He has also created a 12+ hour course with the prestigious online VFX school Gnomon Workshop on Environment Mattepainting 3D.
Currently, he works as a freelance Environments and MattePainting artist for the VFX world.
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