Introduction to Unity for 2D Video Games
Course 8 - Let’s Build a Game: Creating the attack system of our character II
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Creating the attack system of our character II
Overview
“Second part: Creating the attack system of our character.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Creating the attack system of our character II, which is part of the Domestika online course: Course 8 - Let’s Build a Game. Put the finishing touches on your game to give it a professional look.
Partial transcription of the video
“UNITY 2D COURSE 8 LESSON 4 Go for them! Creating our character's attack system We have done enough, we did the damage area of the Player. We have your script that manages the life of the Player and damages. We have the bullets that navigate the stage. They hurt. So we also have it fixed. Finally, we made our Hit and Health They also help us recover energy. What would we have left? Attack him. We are helpless, we cannot do anything. How do we attack? You saw how the layers interact, so we take the Player, we are going to create a new object and we call it "HitBox". This HitBox will be the ar...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 8 - Let’s Build a Game

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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