Introduction to Unity for 2D Video Games
Course 8 - Let’s Build a Game: Tuning the enemies
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Tuning the enemies
Overview
“This lesson will be a little denser and we will use it to prepare the enemies that will randomly leave the stage to attack us. We will add a random instantiation system of enemies across the stage and the possibility of damage to the player . ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Tuning the enemies, which is part of the Domestika online course: Course 8 - Let’s Build a Game. Put the finishing touches on your game to give it a professional look.
Partial transcription of the video
“UNITY 2D COURSE 8 LESSON 3 Tuning the enemies In this lesson we will work with our enemies and I will teach you to create hordes that invade the screen. Come on. I took some freedom before continuing with this lesson to increase the stage a bit and improve some details, since otherwise the lesson would be long. I will explain what I did, but I have increased, as I say, The stage area. Before I only occupied one camera, Now it has about four cameras more or less large. With Tilemap I have put a small wall around so that the player does not fall, since if you look at the Cameras object, as we...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 8 - Let’s Build a Game

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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