Introduction to Unity for 2D Video Games
Course 8 - Let’s Build a Game: Cameras: following the character
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Cameras: following the character
Overview
“I will teach you to import and use the new Unity tool “Cinemachine” focused on 2D that will allow us to create a camera that follows the character very simply and without programming, as well as being fully customizable. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Cameras: following the character, which is part of the Domestika online course: Course 8 - Let’s Build a Game. Put the finishing touches on your game to give it a professional look.
Partial transcription of the video
“UNITY 2D COURSE 8 LESSON 2 Cameras following the character In this lesson we will study the Unity Cinemachine component, which will allow us to follow the character for much larger scenarios. Do we start From the first course, our camera does not follow us or do anything. This is boring and we also lose sight of the player when he leaves her. Another problem would be that, if the player falls, neither would we know where it is or if it is falling infinitely. A solution that many developers use is to put the camera inside the Player; So, when the Player moves within the stage, the camera mov...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 8 - Let’s Build a Game

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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