Introduction to Unity for 2D Video Games
Course 7 - User Interface (UI): UI Events and Triggers
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: UI Events and Triggers
Overview
“We will review the interface events and see how to take advantage of them in our game to know, for example, when the player presses a button or something specific happens in the interface and we can use them to execute scripts .”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: UI Events and Triggers, which is part of the Domestika online course: Course 7 - User Interface (UI). Learn to create a start menu and game over menu for your video game.
Partial transcription of the video
“UNITY 2D COURSE 7 LESSON 5 UI Events and Triggers Now we will see the events and Triggers, so we will react to the player's orders when interacting with the interface, for example, increase or decrease volume or exchange menus. Come on? As we said, something important when creating menus It is not only show information, but interact with the user. Let it interact and respond to interaction events. To do this, I guess you realized from the first lesson, but when we create a Canvas or an interface element, an object is automatically created within our scene, which is called EventSystem, which...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 7 - User Interface (UI)

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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