Introduction to Unity for 2D Video Games
Course 7 - User Interface (UI): UI RectTransform
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: UI RectTransform
Overview
“Now that we know how the canvas , we have to learn how to move and position all the elements inside the screen. This is a very important component within the graphical interface or UI since it handles complex concepts such as anchors or pivots. We will review all the concepts and you will end up with a good knowledge about them so that you can create more complex designs for yourself. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: UI RectTransform, which is part of the Domestika online course: Course 7 - User Interface (UI). Learn to create a start menu and game over menu for your video game.
Partial transcription of the video
“UNITY 2D COURSE 7 UI Rect Transform We will study the most important component of a user interface, the Rect Transform. With it we can position any object on the Canvas and that adapts to various resolutions or types of monitors. Come on? Let's study and try to understand how the one that I think is the most important component when creating graphical interfaces. First we saw the Canvas but it was made up of several components, but the most important of all and not only Canvas, but of any graphic element, button, image, Slider, or what you want to put in a menu, is the Rect Transform. The R...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 7 - User Interface (UI)

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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