Introduction to Unity for 2D Video Games
Course 7 - User Interface (UI): Welcome
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Welcome
Overview
“In this first lesson I will give you a summary of everything we are going to see throughout this course, in which we will focus on learning to use the different components we have available to create user interfaces and menus in our games. We will see each one of them and we will end up creating our own start menus, HUD and menu Game Over .”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Welcome, which is part of the Domestika online course: Course 7 - User Interface (UI). Learn to create a start menu and game over menu for your video game.
Partial transcription of the video
“UNITY 2D COURSE 7 LESSON 1 Welcome Hello and welcome again to this Unity Basic course on user interfaces. Here we will learn the possibilities available by Unity to create any menu. We will learn what is Canvas and I will teach you to add ceiling, images and buttons to any menu. In the end, we will learn to react to user events while using your menus and we will create the Start and Game Over menus of the game. Next we will see the basic component to create user interfaces, the Canvas.”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 7 - User Interface (UI)

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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