Domestika Basics Course 6 of 8
Best seller

Introduction to Unity for 2D Video Games

Course 6 - The Tilemap Tool: Using colliders in your tilemap

By Juan Diego Vázquez Moreno , Programmer and Video Game Designer

Programmer and Video Game Designer. Sevilla, Spain.
Joined May 2019
Domestika Basics Course 6 of 8
Best seller
97% positive reviews (1.4K)
60,559 students
Audio: Spanish, English
Spanish · English · Portuguese · German · Italian · French · Polish · Dutch

About the video: Using colliders in your tilemap

Overview

“Let's see how to apply the knowledge we have about colliders to our own tilemap . In addition, you will learn a special component such as “ Composite Collider 2D ”, which will allow us to optimize performance and create scenarios that contain dynamic collisions (which are automatically updated if the scenario is modified during the game, for example, when destroyed by a projectile).”

In this video lesson Juan Diego Vázquez Moreno addresses the topic: Using colliders in your tilemap, which is part of the Domestika online course: Course 6 - The Tilemap Tool. Create one-of-a-kind scenes using Tilemap.

Partial transcription of the video

“UNITY 2D COURSE 6 LESSON 3 Using Colliders In this lesson we will reuse a component that you know, the Colliders, and we will apply them to the Tilemap. So you can do things like the character on stage or collide with other objects. We see it? With our Tilemap created as we left before, you will have noticed one thing and that is if we put Play, our character will fall to infinity because the Floor, which was the one with the Collider that kept the character in constant collision and so it did not fall to infinity, we deactivated it. Now what we have is a Tilemap called Ground with its pain...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Course 6 - The Tilemap Tool

  • Level: Beginner
  • 97% positive reviews (1432)
  • 9 students
  • 5 units
  • 5 lessons (41m)
  • 6 downloads

Juan Diego Vázquez Moreno

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno

Teacher Plus
Programmer and Video Game Designer

Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.

In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.


  • 0% positive reviews (0)
  • 9 students
  • 5 lessons (41m)
  • 9 additional resources (6 files)
  • Online and at your own pace
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  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: {beginner: "Beginner", intermediate: "Intermediate", advanced: "Advanced"}
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Course 6 - The Tilemap Tool.  course by Juan Diego Vázquez Moreno

Course 6 - The Tilemap Tool

By Juan Diego Vázquez Moreno
Programmer and Video Game Designer. Sevilla, Spain.
Joined May 2019
  • 0% positive reviews (0)
  • 9 students