Introduction to Unity for 2D Video Games
Course 5 - 2D Physics in Unity: Adding physics to our character II
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Adding physics to our character II
Overview
“Second part: adding physics to our character.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Adding physics to our character II, which is part of the Domestika online course: Course 5 - 2D Physics in Unity. Expand your knowledge of physics and learn to control gravity.
Partial transcription of the video
“UNITY 2D COURSE 5 LESSON 7 Adding physics to our character Right now you don't notice anything in the change but that IsGrounded We will use it later because do you remember that we put in the Animator A jump like a Trigger? We do not want a trigger. We don't want it because we would simply go into the Jump animation with the Jump button, but I want that, if in the future we are going to put platforms here, the Player also enters the Jump state and falls because, if you remember, it could also be falling and landing on the ground and I want that to happen at any moment. That is not worth us...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5 - 2D Physics in Unity

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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