Introduction to Unity for 2D Video Games
Course 5 - 2D Physics in Unity: Practice: Adding physics to our character
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Practice: Adding physics to our character
Overview
“We will review what has been learned so far and we will combine it with the “ Animator Controller ” that we had previously prepared to add physical, gravity and the possibility of jumping through the stage.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Practice: Adding physics to our character, which is part of the Domestika online course: Course 5 - 2D Physics in Unity. Expand your knowledge of physics and learn to control gravity.
Partial transcription of the video
“UNITY 2D COURSE 5 LESSON 7 Adding physics to our character In this lesson we will apply what we have learned so far and we will move our character across the screen as if it were Mario. Now is when the game starts. Come on? We are going to program a 2D platform controller. As if it were, for example, Mario, we will make the character jump, that goes from left to right and that attack. Maybe when we created the Animator we left some bugs. or that we get ahead of ourselves when programming and programming marks mostly transitions in the Animator. Don't worry, it's fine because I want this les...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5 - 2D Physics in Unity

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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