Introduction to Unity for 2D Video Games
Course 5 - 2D Physics in Unity: Practice: Adding physics to our character
By Juan Diego Vázquez Moreno, Programmer and Video Game Designer
Joined May 2019
About the video: Practice: Adding physics to our character
Overview
“We will review what has been learned so far and we will combine it with the “ Animator Controller ” that we had previously prepared to add physical, gravity and the possibility of jumping through the stage.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Practice: Adding physics to our character, which is part of the Domestika online course: Course 5 - 2D Physics in Unity. Expand your knowledge of physics and learn to control gravity.
Partial transcription of the video
“In this lesson. we will utilize all the knowledge we've acquired to date. enabling our character to traverse the screen akin to Mario. This marks the commencement of the game. Let's embark on this journey together. We will develop a 2D platform controller. similar to Mario. Our character will be able to jump. move left right. and attack. Perhaps when we designed the animator in the previous course. we laid the groundwork these actions. Let's build on that foundation. we left some bugs or got ahead in programming. mainly marking transitions in the animator. Don't worry. that's okay. because ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5 - 2D Physics in Unity

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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