Domestika Basics Course 5 of 8
Best seller

Introduction to Unity for 2D Video Games

Course 5 - 2D Physics in Unity: 2D physical area modifiers

By Juan Diego Vázquez Moreno, Programmer and Video Game Designer

Programmer and Video Game Designer. Sevilla, Spain.
Joined May 2019
Domestika Basics Course 5 of 8
Best seller
97% positive reviews (1.4K)
62,738 students
Audio: Spanish, English, French, Italian, Portuguese, Turkish
Spanish · English · Portuguese · German · Italian · French · Polish · Dutch · Turkish · Romanian · Indonesian

About the video: 2D physical area modifiers

Overview

“In this lesson I will introduce the family of components “ Effectors 2D”. I will teach you with practical examples how to use these components to create physical zones that add an effect to the objects that enter it.”

In this video lesson Juan Diego Vázquez Moreno addresses the topic: 2D physical area modifiers, which is part of the Domestika online course: Course 5 - 2D Physics in Unity. Expand your knowledge of physics and learn to control gravity.

Partial transcription of the video

“In this lesson. we will study other families of physical components that Unity has created. allowing us create even more mechanics. such as wind effects or even platforms. Let's take a look and I'll show you. This series of components focuses not on creating relationships between objects. but on affecting objects that enter certain areas. For this. when you create an object that you want to generate some type of effect. that's why it's called in the family of effectors. To achieve this. you need a trigger. specifically a collider with its trigger function enabled. ensure the 'use by effecto...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Course 5 - 2D Physics in Unity

  • Level: Beginner
  • 97% positive reviews (1446)
  • 8 students
  • 7 units
  • 8 lessons (1h 52m)
  • 9 downloads

Juan Diego Vázquez Moreno

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno

Teacher Plus
Programmer and Video Game Designer

Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.

In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.


  • 0% positive reviews (0)
  • 8 students
  • 8 lessons (1h 52m)
  • 10 additional resources (9 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish, Turkish, Portuguese, Italian
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian
  • Level: {beginner: "Beginner", intermediate: "Intermediate", advanced: "Advanced"}
  • Unlimited access forever

Course 5 - 2D Physics in Unity.  course by Juan Diego Vázquez Moreno

Course 5 - 2D Physics in Unity

By Juan Diego Vázquez Moreno
Programmer and Video Game Designer. Sevilla, Spain.
Joined May 2019
  • 0% positive reviews (0)
  • 8 students