Introduction to Unity for 2D Video Games
Course 5 - 2D Physics in Unity: Joints in Unity and its types
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Joints in Unity and its types
Overview
“In this lesson I will introduce the family of components “ Joints 2D”. I will teach you with practical examples how to use these components to create physical objects based on a hinge.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Joints in Unity and its types, which is part of the Domestika online course: Course 5 - 2D Physics in Unity. Expand your knowledge of physics and learn to control gravity.
Partial transcription of the video
“UNITY 2D COURSE 5 LESSON 4 2D Joints in Unity and its types In this lesson we will study a family of physical components, The Joints Unity has already created them and they allow us to imitate the movement or behavior of physical objects such as chains and pendulums. I teach you to configure it. "Joints" can be translated as joints or joints, they are components to create mechanics focused on realistic physics and that you can apply in your game without writing a line of code. With this mechanic and some imagination, you will create very cool things. To see each component above, I created t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5 - 2D Physics in Unity

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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