Domestika Basics Course 5 of 8
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Introduction to Unity for 2D Video Games

Course 5 - 2D Physics in Unity: Colliders, Physical Materials and 2D Triggers

By Juan Diego Vázquez Moreno , Programmer and Video Game Designer

Programmer and Video Game Designer. Sevilla, Spain.
Joined May 2019
Domestika Basics Course 5 of 8
Best seller
97% positive reviews (1.4K)
60,556 students
Audio: Spanish, English
Spanish · English · Portuguese · German · Italian · French · Polish · Dutch

About the video: Colliders, Physical Materials and 2D Triggers

Overview

“We will see another of the most important components in order to have physics in a game: the Colliders . Thanks to them we can generate collisions between objects and that they react realistically when they interact with each other. I will review the concept of material and we will see a very specific type of physical material in Unity, which we can modify to create sliding surfaces or very elastic objects that bounce infinitely. I will also teach you the concept of " trigger ", a very specific type of " collider " but no less important. ”

In this video lesson Juan Diego Vázquez Moreno addresses the topic: Colliders, Physical Materials and 2D Triggers, which is part of the Domestika online course: Course 5 - 2D Physics in Unity. Expand your knowledge of physics and learn to control gravity.

Partial transcription of the video

“UNITY 2D COURSE 5 LESSON 3 Colliders, physical materials and 2D Triggers In this lesson we will see the Collider component, that works closely with the Rigidbody and allows objects to collide with each other. We will see the Triggers and the physical materials, which will allow to create super fun mechanics. Do we see them? The Collider work together with the Rigidbody to create collisions in the game, they are just a series of ways that encompass the character or object. We will decide those ways and the Unity physical engine will create realistic collisions in the game. We will see one by...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Course 5 - 2D Physics in Unity

  • Level: Beginner
  • 97% positive reviews (1432)
  • 8 students
  • 7 units
  • 8 lessons (1h 52m)
  • 9 downloads

Juan Diego Vázquez Moreno

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno

Teacher Plus
Programmer and Video Game Designer

Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.

In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.


  • 0% positive reviews (0)
  • 8 students
  • 8 lessons (1h 52m)
  • 10 additional resources (9 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: {beginner: "Beginner", intermediate: "Intermediate", advanced: "Advanced"}
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Course 5 - 2D Physics in Unity.  course by Juan Diego Vázquez Moreno

Course 5 - 2D Physics in Unity

By Juan Diego Vázquez Moreno
Programmer and Video Game Designer. Sevilla, Spain.
Joined May 2019
  • 0% positive reviews (0)
  • 8 students