Introduction to Unity for 2D Video Games
Course 5 - 2D Physics in Unity: Introduction to 2D physics in Unity
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Introduction to 2D physics in Unity
Overview
“In this lesson we are going to review how physics works in Unity and especially 2D (which changes with respect to 3D). We will see the concept of the collision matrix and how the layers (or layers ) affect it. I will go deeper into the 2D Rigidbody, the most important component if you want to have dynamic objects that move using physics within a game. We will review its properties and learn how they affect the behavior of the object when it is affected by other external physical forces such as gravity or other dynamic bodies.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Introduction to 2D physics in Unity, which is part of the Domestika online course: Course 5 - 2D Physics in Unity. Expand your knowledge of physics and learn to control gravity.
Partial transcription of the video
“UNITY 2D COURSE 5 LESSON 2 Introduction to physics In this lesson we will make an introduction to physics in Unity. With them your characters can react to gravity or collide. I will show you the most important component, the Rigidbody, and we will see how to configure it. Come on? This new scenario is temporary, but it will serve to explain concepts much easier to see here than in our own game, because Unity provides a lot of tools to create different physical mechanics, I wanted to show you the maximum possible and not all are in the game. I created this scenario with a free sprite pack wh...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5 - 2D Physics in Unity

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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