Introduction to Unity for 2D Video Games
Course 4 - 2D Animation: Using events within the animations
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Using events within the animations
Overview
“In this lesson we are going to see the ability to use events within the animations to learn how to take advantage of it and execute code in specific frames of an animation. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Using events within the animations, which is part of the Domestika online course: Course 4 - 2D Animation. Create your first 2D animation in Unity.
Partial transcription of the video
“UNITY 2D COURSE 4 LESSON 6 Using events within the animations In this lesson we will add detail to the animations using the events You can activate a passing sound when you press your foot on the floor or drop dust when you jump. Do we start With the events in the animations we will achieve absolute control, since we can activate any piece of code, any function when we want, in the frame of any animation. For this, what we are going to look for is that our Player notify us. When we think it's the perfect moment to launch our projectile, here, it would be perhaps in the first frame, as you s...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 - 2D Animation

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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