Introduction to Unity for 2D Video Games
Course 4 - 2D Animation: Different animated states using the “Animator Controller”
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Different animated states using the “Animator Controller”
Overview
“In this lesson I am going to teach you the " Animator Controller " and the power it gives us by allowing us to generate a state machine for animations. With it we can, for example, create different states such as " Idle ", " Walk ", " Jump " and connect them between them so that execute automatically according to specific conditions that we indicate in your transitions and relationships. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Different animated states using the “Animator Controller”, which is part of the Domestika online course: Course 4 - 2D Animation. Create your first 2D animation in Unity.
Partial transcription of the video
“UNITY 2D COURSE 4 LESSON 4 Creating different animated states using the "animator controller" In this lesson we will study the Animator Controller. It is the brain behind the animations, it allows you to control them or create states like walking and jumping to apply them to different characters. Lets go see it. I don't know if you noticed at the end of the last lesson that we effectively create three different clips, one to wait, another to walk and another to shoot, but if we give Play, the enemy always uses an animation that is waiting, even if it's walking, and it's walking because we c...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 - 2D Animation

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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