Introduction to Unity for 2D Video Games
Course 4 - 2D Animation: Creating animations using a “Sprite Sheet”
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Creating animations using a “Sprite Sheet”
Overview
“In this lesson I am going to show you another way to encourage sprites in Unity that is more "handmade". In this way, we import previously created animations (drawn by an artist) and join them in animations as is done with traditional animation. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Creating animations using a “Sprite Sheet”, which is part of the Domestika online course: Course 4 - 2D Animation. Create your first 2D animation in Unity.
Partial transcription of the video
“UNITY 2D COURSE 4 LESSON 3 Creating animations using a "sprite sheet" In this lesson we will continue working in the Animator window and I will teach you to create more traditional animations using a sprite sheet. Come on. As I told you at the beginning of this course, in addition to the animation we saw, changing the properties of an object, we can have other results, thanks to the flexibility of the tool. Allowing even more handmade or classic animations. They get exactly the same as what we have seen, but changing or modifying a property and a specific component. In this case we would ch...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 - 2D Animation

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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