Introduction to Unity for 2D Video Games
Course 3 - Programming for Video Games: Practice: Creating a basic Enemy Controller
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Practice: Creating a basic Enemy Controller
Overview
“We will review what has been learned so far and we will combine it with what we have been creating to prepare a basic enemy, who will move in patrol mode and fire his weapon at regular intervals. We will go deeper into the concept of prefabs and know the corutins. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Practice: Creating a basic Enemy Controller, which is part of the Domestika online course: Course 3 - Programming for Video Games. Learn the basics of video game programming.
Partial transcription of the video
“UNITY 2D COURSE 3 LESSON 7 Creating a basic "enemy controller" In this lesson we will use a little of everything we have seen and create the behavior of an enemy to move while shooting. Come on? Before we continue programming, let's play with the prefabs. As I told you, they are like templates that allow instantiating objects of the same type already configured, everyone will have the same configuration but they will have free position and other types of transformations. Now we have a single template or prefab, which is our bullet. It's a bit big, I want to edit it, teach you how to work In...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 - Programming for Video Games

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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